AoeStats
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Arabia

510396319Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 36m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
844
+14
🇦🇷 Spanish · Argentina
806
+15
🇨🇿 Ethiopians · Czechia
813
-15
🇨🇿 Persians · Czechia
782
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,892 10:18 18:30 — ⚔ Archer Rush
27 986 11:04 17:40 — ⛏ Fast Castle
23 849 11:32 26:54 — ⚔ Archers into Skirms
16 572 10:11 18:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,225 8,037 4,490 1,500 26,252 29,070
11,250 8,503 3,670 300 23,723 27,618
6,970 5,689 2,290 1,800 16,749 19,390
7,980 4,170 2,670 1,500 16,320 19,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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