AoeStats
← robby

MegaRandom

507120464Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 149m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
876
+17
🇬🇧 Sicilians · United Kingdom
876
+17
🇩🇪 Cumans · Germany
904
-17
🇳🇴 Burgundians · Norway
902
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 5,317 13:05 31:21 48:41 ⚔ Fish Boom into Towers into Skirms
23 3,446 11:39 20:26 38:29 ⛏ Fish Boom FC
16 2,447 12:18 16:37 43:31 ⛏ Fish Boom FC
11 1,606 12:06 20:09 33:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
71,240 70,915 52,450 8,440 203,045 225,797
58,380 61,267 53,785 7,905 181,337 228,470
71,110 73,765 25,915 7,060 177,850 192,778
57,220 75,731 36,975 6,685 176,611 237,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.