AoeStats
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MegaRandom

506470499Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 42m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1000
+35
🇩🇪 Khitans · Germany
914
+15
🇬🇧 Lithuanians · United Kingdom
889
-13
🇬🇧 Sicilians · United Kingdom
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,480 7:11 12:00 28:27 ⛏ Fast Castle
32 1,361 8:43 14:18 30:30 ⛏ Fast Castle
19 819 8:08 13:00 36:44 ⛏ Fast Castle
13 542 8:41 13:53 32:55 ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
20,925 12,390 7,940 2,220 43,475 45,534
18,900 11,608 6,260 2,380 39,148 40,418
14,200 6,570 9,640 2,050 32,460 36,842
14,560 8,217 4,380 2,275 29,432 34,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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