AoeStats
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Socotra

506461235Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 48m 43s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
873
+16
🇬🇧 Sicilians · United Kingdom
872
+17
🇪🇸 Turks · Spain
898
-32
🇸🇪 Italians · Sweden
869
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,929 11:45 38:26 — ⚔ Towers into Skirms
24 1,155 11:24 27:48 —
21 1,036 10:14 19:11 38:29 ⚔ Skirms FC
18 856 11:38 26:32 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,300 16,181 5,590 1,770 42,841 60,702
11,940 8,530 5,680 100 26,250 29,161
11,325 8,507 1,965 1,810 23,607 24,449
5,575 7,410 3,230 910 17,125 21,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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