AoeStats
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Arabia

508457652Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 60m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Poles · Estonia
888
+12
🇪🇨 Franks · Ecuador
819
+15
🇦🇷 Koreans · Argentina
806
+16
🇮🇳 Khmer · India
802
+16
🇹🇼 Japanese · Taiwan
922
-19
🇦🇷 Franks · Argentina
888
-18
🇨🇳 Huns · China
704
-11
🇹🇷 Khmer · Türkiye
697
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,138 9:55 20:56 34:45 ⚔ Scout Rush
31 1,870 12:54 23:45 35:20 ⚔ Scout Rush
26 1,587 14:07 27:30 44:03 ⚔ Archer Rush
22 1,350 10:32 25:21 47:18 ⚔ Scouts into Archers
20 1,180 15:21 25:36 38:03 ⛏ Fast Castle
19 1,165 12:50 22:23 — ⚔ FC into Scouts
13 800 10:56 16:10 — ⛏ Fast Castle
12 731 11:32 28:44 —

Resources

Player Food Wood Gold Stone Spent Collected
26,310 30,128 14,750 3,870 75,058 85,385
15,455 23,688 10,140 2,255 51,538 65,368
18,230 16,355 13,845 2,150 50,580 79,802
15,350 15,087 12,315 1,530 44,282 50,756
10,550 17,800 8,225 2,690 39,265 40,705
11,455 7,933 2,060 1,740 23,188 31,865
10,945 10,105 1,150 915 23,115 31,851
12,185 6,315 1,655 2,930 23,085 26,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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