AoeStats
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Oasis

508449305Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 68m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
769
+15
🇨🇳 Franks · China
687
+17
🇦🇷 Huns · Argentina
677
+18
🇧🇬 Bohemians · Bulgaria
769
-18
🇬🇧 Celts · United Kingdom
768
-18
🇦🇷 Gurjaras · Argentina
670
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,705 10:00 17:44 36:16 ⛏ Fast Castle
22 1,508 11:08 15:30 33:51 ⛏ Fast Castle
17 1,172 10:16 22:54 34:35
12 820 11:55 17:48 36:11 ⛏ Fast Castle
12 800 14:50 26:44 41:42
10 696 14:01 36:22 43:38

Resources

Player Food Wood Gold Stone Spent Collected
23,205 19,435 16,660 2,250 61,550 101,336
24,405 17,455 16,440 2,150 60,450 80,217
23,855 18,705 9,055 4,410 56,025 65,308
22,860 10,710 14,895 4,110 52,575 87,821
25,085 7,938 13,960 1,400 48,383 62,262
8,525 10,037 4,365 2,895 25,822 32,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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