AoeStats
← Melegorth

Highland

505835751Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 77m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1071
+12
🇫🇷 Chinese · France
1051
+13
🇺🇸 Poles · United States
998
+42
🇩🇪 Spanish · Germany
1174
-20
🇦🇺 Persians · Australia
1051
-15
🇮🇳 Ethiopians · India
713
-5
Player eAPM Actions Feudal Castle Imperial Opening
63 4,850 9:19 22:18 37:31 ⛏ Fish Boom FC into Fire Galleys
47 3,608 10:18 19:57 35:49 ⛏ Fast Castle
33 2,551 13:07 17:04 36:00 ⛏ Fish Boom FC
28 2,162 10:31 13:43 30:16 ⛏ Fast Castle
19 1,485 10:47 14:56 36:01 ⛏ Fast Castle
4 292 13:17 23:06 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
89,965 37,035 36,330 2,150 165,480 174,260
43,200 48,630 23,350 4,460 119,640 138,572
34,075 39,951 15,290 5,820 95,136 100,102
33,030 33,109 9,150 3,895 79,184 80,496
33,195 24,361 13,085 3,005 73,646 98,532
6,480 4,420 910 1,400 13,210 15,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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