AoeStats
← Melegorth

Highland

505623675Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 68m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
982
+16
🇺🇸 Poles · United States
949
+49
🇺🇸 Chinese · United States
932
+18
🇦🇺 Slavs · Australia
1033
-20
🇦🇺 Mapuche · Australia
1006
-18
🇨🇱 Poles · Chile
881
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,282 9:47 21:24 36:57 ⛏ Fast Castle
21 1,466 12:03 18:44 37:24 ⛏ Fast Castle
18 1,204 13:07 18:09 41:11 ⛏ Fast Castle
14 983 11:16 21:29 32:27 ⚔ M@A Rush
13 917 11:41 22:25 49:45 ⛏ Fast Castle
8 574 11:42 21:04 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,825 29,970 30,470 4,470 96,735 107,539
35,100 16,473 23,015 3,250 77,838 103,750
35,910 13,012 21,670 875 71,467 77,191
30,035 26,020 9,495 850 66,400 70,996
25,430 13,835 14,100 3,345 56,710 78,820
21,780 15,275 7,630 2,665 47,350 48,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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