AoeStats
← Melegorth

Highland

505619357Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 71m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1008
+15
🇦🇺 Shu · Australia
990
+16
🇦🇺 Huns · Australia
932
+18
🇦🇺 Vietnamese · Australia
1023
-17
🇺🇸 Celts · United States
1000
-51
🇬🇧 Britons · United Kingdom
948
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,114 9:50 24:30 51:04 ⚔ Archer Rush
30 2,127 12:53 20:16 36:25 ⛏ Fast Castle
28 2,036 11:51 15:43 31:36 ⛏ Fast Castle
16 1,185 10:50 26:07 43:34 ⚔ Skirmisher Rush
11 825 11:44 26:47 — ⛏ Fast Castle
7 491 12:20 31:05 51:47

Resources

Player Food Wood Gold Stone Spent Collected
35,015 20,612 25,815 4,460 85,902 92,048
31,540 24,871 16,760 3,015 76,186 108,543
15,660 20,973 16,260 1,700 54,593 67,707
18,500 22,649 6,710 2,180 50,039 65,680
18,880 10,478 7,525 2,775 39,658 45,324
15,025 9,805 5,650 3,120 33,600 34,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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