Arabia
508600612Analyzed1v1 RM
·
8d ago on Sep 23, 2026·
29m 58s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
HawkingsWager's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
Aussie_baker
C
Feudal Age
11:08
vs 9:49
btm 18%
Castle Age
20:44
vs 21:49
top 33%
Imperial Age
—
vs 38:59
btm 0%
eAPM
17
vs 39
btm 8%
First military
5:53
vs 10:33
top 2%
▼
Slow Feudal Age at 11:08 — slower than 82% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 5:53 (Militia) — earlier than 98% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 20:44
HawkingsWager
C
Feudal Age
11:40
vs 9:49
btm 11%
Castle Age
20:09
vs 21:49
top 24%
Imperial Age
—
vs 38:59
btm 0%
eAPM
26
vs 39
btm 23%
First military
20:25
vs 10:33
btm 4%
▼
Slow Feudal Age at 11:40 — slower than 89% of analysed players on Arabia
▲
Fast Castle Age at 20:09 — faster than 76% of analysed players on Arabia
▼
Low eAPM (26) — busier hands win idle time back
▼
First military only at 20:25 (Knight) — later than 96% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 20:09