AoeStats
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African Clearing

503888654Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 73m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1005
+14
🇧🇪 Malians · Belgium
1001
+14
🇩🇪 Mongols · Germany
973
-15
🇩🇪 Koreans · Germany
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,729 13:30 20:54 56:55
34 2,510 16:42 23:39 40:25 ⛏ Fast Castle
24 1,719 13:55 20:49 34:52 ⛏ Fast Castle
13 968 17:27 21:36 56:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,135 36,055 28,305 4,330 121,825 123,659
36,355 29,508 14,215 5,730 85,808 95,107
33,960 24,166 17,860 5,885 81,871 87,948
27,575 18,735 13,765 4,535 64,610 74,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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