AoeStats
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Lombardia

507330210Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 33m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1630
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1519
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1478
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1501
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🇺🇸 Franks · United States
1479
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🇨🇴 Britons · Colombia
1393
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Player eAPM Actions Feudal Castle Imperial Opening
46 1,532 11:45 31:31 — ⚔ Archer Rush
43 1,441 11:20 18:37 —
43 1,442 10:46 15:44 — ⛏ Fast Castle
42 1,411 9:43 21:01 — ⚔ Scout Rush
42 1,416 9:22 24:11 — ⚔ Archers into Skirms
35 1,164 9:06 23:42 — ⚔ Scout Rush
31 1,019 11:19 18:21 — ⛏ Fast Castle
28 949 8:56 23:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,275 7,414 2,845 880 22,414 25,339
8,145 8,889 1,955 850 19,839 20,719
8,455 7,858 2,280 525 19,118 20,379
6,775 6,548 3,810 200 17,333 18,626
6,080 6,870 3,915 300 17,165 17,914
4,925 5,858 4,235 110 15,128 15,657
6,405 3,748 2,290 1,065 13,508 16,012
5,525 4,109 1,535 465 11,634 12,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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