AoeStats
← mikrethor

Arena

510786718Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 41m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1040
+14
🇦🇷 Huns · Argentina
1031
+14
🇺🇸 Britons · United States
1001
-14
🇺🇸 Romans · United States
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,043 11:06 15:37 34:30 ⛏ Fast Castle
21 861 10:11 16:44 31:14 ⛏ Fast Castle
21 853 10:40 14:55 30:19 ⛏ Fast Castle
13 548 11:01 20:10 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,365 22,415 5,995 4,400 55,175 59,300
22,670 10,025 14,295 1,535 48,525 53,606
18,615 14,865 8,215 2,375 44,070 49,355
15,770 12,050 4,930 1,630 34,380 36,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.