Runestones
508041867Analyzed1v1 RM
·
12d ago on Sep 20, 2026·
35m 1s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
alix's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
alix
A
Feudal Age
8:21
vs 10:15
top 2%
Castle Age
24:48
vs 21:31
btm 17%
Imperial Age
—
vs 38:22
btm 0%
eAPM
61
vs 34
top 13%
First military
9:19
vs 11:31
top 17%
▲
Fast Feudal Age at 8:21 — faster than 98% of analysed players on Runestones
▼
Slow Castle Age at 24:48 — slower than 83% of analysed players on Runestones
▲
High eAPM (61) — top quarter of analysed players
▲
Early military at 9:19 (Scout Cavalry) — earlier than 83% of analysed players on Runestones
▲
Town centers almost never idle — 0s across the first 24:48
Maverick_Taha
C
Feudal Age
12:10
vs 10:15
btm 13%
Castle Age
24:03
vs 21:31
btm 22%
Imperial Age
—
vs 38:22
btm 0%
eAPM
47
vs 34
top 28%
First military
5:20
vs 11:31
top 1%
▼
Slow Feudal Age at 12:10 — slower than 87% of analysed players on Runestones
▼
Slow Castle Age at 24:03 — slower than 78% of analysed players on Runestones
▲
Early military at 5:20 (Militia) — earlier than 99% of analysed players on Runestones
▲
Town centers almost never idle — 0s across the first 24:02