AoeStats
← Dr. Prince

MegaRandom

510228823Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 36m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1142
+15
🇵🇪 Sicilians · Peru
1109
+16
🇨🇳 Japanese · China
1074
+18
🇺🇸 Wei · United States
1147
-17
🇺🇸 Wu · United States
1146
-18
🇺🇸 Muisca · United States
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,667 11:15 26:09 — ⚔ Archer Rush
38 1,380 8:52 21:29 — ⚔ Scout Rush
33 1,203 10:10 20:29 —
29 1,053 12:16 25:05 — ⚔ Archer Rush
28 998 9:33 21:44 — ⚔ Scout Rush
27 969 11:44 28:35 — ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,400 6,925 3,775 950 25,050 28,901
7,675 8,295 3,555 850 20,375 22,597
10,280 5,353 2,630 100 18,363 20,915
9,085 6,885 1,200 1,050 18,220 20,318
7,040 6,325 2,520 1,335 17,220 18,499
7,530 4,735 940 225 13,430 16,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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