AoeStats
← Dr. Prince

Black Forest

509793818Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 54m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1112
+15
🇺🇸 Wu · United States
1111
+15
🇺🇸 Gurjaras · United States
1105
-15
🇺🇸 Tupi · United States
1082
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,474 12:17 15:57 50:48 ⛏ Fast Castle
24 1,324 12:36 16:32 37:25 ⛏ Fast Castle
23 1,229 11:19 16:21 30:52 ⛏ Fast Castle
21 1,157 11:27 19:06 43:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,840 24,783 14,410 2,410 63,443 84,942
13,275 12,202 9,140 1,150 35,767 39,838
15,720 14,709 3,190 1,335 34,954 39,626
6,865 7,270 5,195 1,580 20,910 27,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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