AoeStats
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Lombardia

507905180Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 36m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
939
+19
🇺🇸 Bulgarians · United States
914
+19
🇨🇦 Britons · Canada
1000
-59
🇨🇦 Lithuanians · Canada
995
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,250 10:44 17:38 — ⛏ Fast Castle
25 904 8:35 20:09 — ⛏ Fast Castle
15 553 10:47 — —
10 383 11:25 26:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,560 3,791 6,370 45 21,766 28,548
6,150 7,374 3,165 550 17,239 21,141
4,305 4,214 2,415 135 11,069 11,528
4,585 3,086 50 0 7,721 17,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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