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African Clearing

510414453Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 50m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1396
+14
🇺🇸 Magyars · United States
1389
+14
🇯🇵 Tatars · Japan
1381
+14
🇨🇳 Gurjaras · China
1323
+17
🇹🇷 Berbers · Türkiye
1366
-16
🇭🇺 Vietnamese · Hungary
1363
-15
🇫🇷 Huns · France
1342
-15
🇷🇺 Mongols · Russia
1301
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,939 11:04 25:21 40:50 ⚔ Scout Rush
47 2,339 12:31 19:20 42:40 ⚔ Scout Rush
43 2,148 12:35 16:46 39:57 ⛏ Fast Castle
39 1,941 12:09 30:06 — ⚔ Scout Rush
36 1,796 25:37 30:01 46:06 ⛏ Fast Castle
32 1,594 13:57 21:35 43:50 ⚔ Scout Rush
26 1,304 12:08 38:35 — ⚔ Towers FC
21 1,051 13:05 17:20 43:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,500 17,035 12,730 3,150 58,415 70,026
20,070 15,715 8,840 2,285 46,910 51,495
14,985 15,432 7,895 2,365 40,677 42,356
20,875 9,030 7,905 1,120 38,930 42,514
16,315 12,853 6,125 1,315 36,608 39,056
12,065 8,079 4,570 1,060 25,774 29,210
8,075 6,566 300 1,540 16,481 18,002
9,230 4,893 1,740 460 16,323 16,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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