AoeStats
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Baltic

510957890Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 38m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1242
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,523 12:33 16:22 34:48 ⛏ Fish Boom FC
39 1,517 10:00 19:58 32:22
38 1,500 10:39 20:16 36:31 ⛏ Fish Boom into Fire Galleys FC
34 1,339 12:17 16:14 — ⛏ Fish Boom FC into Galleys
33 1,282 12:02 16:58 — ⛏ Fish Boom into Galleys FC
29 1,120 12:21 17:50 35:27 ⛏ Fast Castle
26 1,030 13:06 19:06 30:32 ⛏ Fish Boom FC into Galleys
23 888 12:50 17:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,085 13,158 6,875 2,420 37,538 40,278
18,920 9,332 6,845 1,470 36,567 39,573
10,800 15,875 7,640 850 35,165 38,015
16,895 8,656 7,925 1,465 34,941 40,492
7,775 16,620 6,710 100 31,205 35,001
9,000 13,120 3,740 300 26,160 31,090
5,700 10,315 3,105 100 19,220 20,982
10,285 6,617 370 1,025 18,297 21,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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