AoeStats
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Arabia

510950265Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 33m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1323
+14
🇲🇽 Franks · Mexico
1278
+16
🇲🇽 Persians · Mexico
1273
+16
🇲🇽 Ethiopians · Mexico
1223
+20
🇭🇰 Ethiopians · Hong Kong SAR China
1328
-18
🇭🇰 Vietnamese · Hong Kong SAR China
1272
-16
🇭🇰 Franks · Hong Kong SAR China
1269
-16
🇭🇰 Persians · Hong Kong SAR China
1264
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 2,217 9:23 24:23 — ⚔ Scout Rush
57 1,896 9:41 25:27 — ⚔ Archer Rush
49 1,628 10:05 24:54 — ⚔ Archers into Skirms
45 1,498 9:12 25:07 — ⚔ Archer Rush
45 1,490 9:35 23:22 — ⚔ Scout Rush
38 1,253 9:00 31:08 — ⚔ Scout Rush
29 967 10:10 — — ⚔ Archer Rush
24 789 9:42 22:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,990 9,357 2,790 0 22,137 22,720
11,295 5,581 3,820 250 20,946 22,633
6,625 7,124 3,705 310 17,764 18,678
9,015 4,974 2,945 215 17,149 18,826
5,965 5,671 3,640 100 15,376 17,006
8,130 3,909 3,095 100 15,234 15,608
6,430 4,328 400 190 11,348 12,744
4,280 3,730 550 310 8,870 9,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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