AoeStats
← VitoPedroPiranha

Arabia

510181062Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 75m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
991
+16
🇲🇽 Huns · Mexico
969
+16
🇺🇾 Tatars · Uruguay
990
-16
🇺🇾 Magyars · Uruguay
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,482 10:00 23:15 43:59 ⚔ Scout Rush
29 2,223 11:53 16:36 43:56 ⛏ Fast Castle
21 1,567 10:01 21:16 —
16 1,220 9:48 20:56 36:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,380 32,840 25,540 4,750 94,510 110,095
38,630 18,609 32,430 3,775 93,444 99,003
38,695 36,450 15,115 2,790 93,050 98,557
25,005 11,695 11,935 1,800 50,435 53,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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