AoeStats
← VitoPedroPiranha

Arabia

510147537Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 32m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Berbers · Uruguay
991
+15
🇺🇾 Vietnamese · Uruguay
980
+15
🇨🇴 Ethiopians · Colombia
987
-16
🇨🇴 Byzantines · Colombia
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 945 11:54 22:46 — ⚔ Archers into Skirms
19 625 11:32 22:19 — ⛏ Fast Castle
18 602 10:51 22:37 — ⚔ Archer Rush
18 599 10:19 19:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,385 7,567 3,385 200 19,537 22,850
9,275 6,358 2,110 1,500 19,243 22,289
7,875 6,120 3,195 200 17,390 19,520
4,150 4,334 2,255 125 10,864 12,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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