AoeStats
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Black Forest

508320591Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 25m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1155
+18
🇨🇦 Bohemians · Canada
1155
+18
🇨🇦 Franks · Canada
1154
+18
🇨🇦 Shu · Canada
1225
-20
🇪🇸 Persians · Spain
1180
-17
🇦🇺 Huns · Australia
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 792 10:29 15:12 — ⛏ Fast Castle
30 780 12:22 16:37 — ⛏ Fast Castle
27 683 11:45 18:24 — ⛏ Fast Castle
26 656 12:11 17:15 — ⛏ Fast Castle
19 496 13:38 17:49 22:17 ◆ FC into Fast Imp
13 340 12:32 18:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,870 5,890 1,150 200 15,110 15,771
5,875 6,392 620 585 13,472 15,522
6,425 4,921 1,050 935 13,331 13,832
4,550 5,825 250 1,050 11,675 13,664
4,775 3,015 1,950 0 9,740 11,258
4,800 3,518 200 985 9,503 10,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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