AoeStats
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Black Forest

507606398Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 36m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1147
+17
🇲🇽 Japanese · Mexico
1138
+18
🇲🇽 Bohemians · Mexico
1103
+19
🇨🇦 Turks · Canada
1173
-18
🇨🇦 Bohemians · Canada
1173
-18
🇨🇦 Franks · Canada
1172
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,119 12:54 16:40 29:51 ⛏ Fast Castle
29 1,029 10:45 18:50 30:14 ⛏ Fish Boom FC
28 1,004 11:38 16:47 — ⛏ Fast Castle
26 940 10:50 21:18 — ⚔ M@A FC
24 870 12:49 18:10 — ⛏ Fast Castle
21 743 13:38 17:11 21:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,425 13,013 3,845 1,145 31,428 34,420
10,715 13,341 6,030 1,050 31,136 34,435
8,840 8,159 1,885 755 19,639 23,437
6,595 6,498 3,240 830 17,163 18,638
6,000 4,330 3,650 0 13,980 17,785
5,645 3,832 1,635 1,050 12,162 13,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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