AoeStats
← Rentarō-san

MegaRandom

507972837Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 13m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1040
+14
🇦🇹 Byzantines · Austria
1008
+16
🇷🇺 Wei · Russia
1008
+16
🇩🇪 Vikings · Germany
998
+16
🇨🇭 Chinese · Switzerland
1044
-18
🇮🇳 Romans · India
1043
-17
🇨🇳 Huns · China
974
-14
🇨🇭 Teutons · Switzerland
934
-27
Player eAPM Actions Feudal Castle Imperial Opening
26 338 — — —
24 318 12:05 — — ⛏ Fish Boom
22 282 11:08 — —
22 287 11:35 — — ⛏ Fish Boom
22 288 10:06 — —
17 217 — — —
16 207 — — —
12 157 12:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 2,890 50 0 4,740 5,106
2,225 1,222 50 0 3,497 4,374
1,825 1,355 50 0 3,230 3,471
1,550 1,150 50 0 2,750 3,325
1,650 925 0 0 2,575 3,546
1,650 414 0 0 2,064 3,094
850 450 50 0 1,350 1,993
1,050 300 0 0 1,350 2,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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