AoeStats
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Arena

504163851Analyzed
3v3 RM · 29d ago on Sep 4, 2026· 53m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Sicilians · Kazakhstan
753
+14
🇮🇩 Malians · Indonesia
732
+15
🇮🇳 Slavs · India
659
+18
🇲🇽 Franks · Mexico
787
-20
🇰🇪 Japanese · Kenya
692
-15
🇬🇧 Teutons · United Kingdom
633
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,049 11:17 20:14 33:13 ⛏ Fast Castle
20 1,085 11:46 18:05 32:57 ⛏ Fast Castle
18 952 14:14 18:07 32:38 ⛏ Fast Castle
15 819 13:28 23:15 34:15 ⛏ Fast Castle
12 625 11:38 22:55 34:24 ⛏ Fast Castle
9 480 12:04 22:29 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,500 21,915 13,945 2,250 68,610 77,353
20,805 14,835 10,945 6,150 52,735 63,016
21,050 13,755 12,485 3,950 51,240 56,991
22,455 14,160 10,645 2,510 49,770 60,989
18,605 14,825 12,215 2,895 48,540 54,076
16,365 12,410 13,580 1,700 44,055 59,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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