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Arena

504161191Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 38m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
832
+12
🇦🇷 Franks · Argentina
818
+13
🇦🇷 Ethiopians · Argentina
781
+14
🇰🇿 Jurchens · Kazakhstan
767
-14
🇨🇴 Franks · Colombia
739
-13
🇩🇪 Khmer · Germany
718
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 940 11:23 15:18 27:13 ⛏ Fast Castle
21 833 12:12 16:38 35:28 ⛏ Fast Castle
21 803 12:40 17:25 — ⛏ Fast Castle
19 737 11:10 16:09 32:52 ⛏ Fast Castle
16 641 12:22 17:56 — ⛏ Fast Castle
15 581 13:11 18:52 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,230 14,940 9,705 1,050 45,925 57,986
16,755 11,470 8,390 2,450 39,065 45,819
10,870 11,140 7,010 1,505 30,525 35,187
10,040 10,195 3,440 1,660 25,335 32,998
8,990 8,475 4,925 200 22,590 28,724
6,225 5,240 1,735 1,520 14,720 17,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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