AoeStats
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Black Forest

505161662Analyzed
2v2 RM · 22d ago on Sep 8, 2026· 71m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
522
+14
🇺🇸 Khmer · United States
419
+18
🇮🇳 Magyars · India
594
-21
🇨🇦 Aztecs · Canada
349
-11
Player eAPM Actions Feudal Castle Imperial Opening
10 745 15:06 23:27 34:57 ⛏ Fast Castle
8 562 13:39 19:08 35:51 ⛏ Fast Castle
8 606 16:50 27:28 41:56 ⛏ Fast Castle
5 372 16:46 24:01 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,335 13,047 22,450 3,420 67,252 77,335
21,435 14,158 13,875 1,745 51,213 58,968
20,010 13,825 12,890 1,370 48,095 64,653
12,680 11,870 4,575 2,150 31,275 44,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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