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Arena

510552282Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 47m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
1549
+13
🇩🇪 Franks · Germany
1528
+14
🇩🇪 Bohemians · Germany
1524
+14
🇪🇸 Dravidians · Spain
1521
+14
🇭🇰 Khmer · Hong Kong SAR China
1503
-14
🇨🇳 Italians · China
1502
-14
🇨🇳 Poles · China
1496
-14
🇹🇼 Bohemians · Taiwan
1456
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,710 10:19 13:49 27:16 ⛏ Fast Castle
57 2,705 10:59 14:50 27:43 ⛏ Fast Castle
39 1,831 10:32 14:22 39:04 ⛏ Fast Castle
33 1,581 10:17 15:52 29:52 ⛏ Fast Castle
32 1,496 11:58 16:28 20:43 ◆ FC into Fast Imp
32 1,535 10:45 14:24 28:28 ⛏ Fast Castle
31 1,459 10:00 13:13 27:48 ⛏ Fast Castle
23 1,102 10:31 14:08 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,145 13,550 39,305 3,100 105,100 112,049
43,820 24,070 30,415 4,245 102,550 106,499
_
35,200 12,850 16,085 1,050 65,185 69,957
21,405 22,100 12,085 3,150 58,740 70,427
24,530 13,983 16,480 1,625 56,618 62,180
22,950 11,520 14,320 2,900 51,690 75,431
21,290 19,435 6,560 2,120 49,405 55,747
11,700 13,570 9,395 2,845 37,510 42,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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