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Arena

510546642Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 42m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1555
+9
🇯🇵 Persians · Japan
1539
+10
🇨🇳 Italians · China
1490
+12
🇨🇳 Khmer · China
1483
+13
🇨🇳 Franks · China
1426
-12
🇨🇳 Ethiopians · China
1406
-11
🇹🇷 Berbers · Türkiye
1394
-11
🇬🇧 Bohemians · United Kingdom
1363
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,259 10:12 13:42 27:14 ⛏ Fast Castle
49 2,058 9:16 12:53 30:37 ⛏ Fast Castle
39 1,652 9:54 13:36 28:03 ⛏ Fast Castle
38 1,600 10:18 14:27 27:07 ⛏ Fast Castle
37 1,554 10:55 13:36 28:06 ⛏ Fast Castle
35 1,472 9:37 14:53 28:02 ⛏ Fast Castle
32 1,376 11:31 16:10 20:19 ◆ FC into Fast Imp
29 1,250 10:45 14:37 27:06 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
43,680 19,085 22,400 4,330 89,495 92,223
20,945 20,990 14,035 6,370 62,340 67,241
23,700 21,485 14,570 2,250 62,005 66,392
27,090 11,890 19,145 3,100 61,225 68,423
24,760 20,785 11,090 1,050 57,685 60,255
17,950 18,905 8,150 4,150 49,155 57,545
17,150 19,325 5,585 1,250 43,310 47,600
10,875 10,740 7,595 2,160 31,370 32,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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