AoeStats
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Black Forest

509193560Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 51m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1155
+16
🇨🇦 Bohemians · Canada
1155
+16
🇨🇦 Franks · Canada
1154
+16
🇩🇪 Teutons · Germany
1208
-19
🇩🇪 Goths · Germany
1123
-15
🇩🇪 Hindustanis · Germany
1109
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,179 12:09 17:20 33:36 ⛏ Fast Castle
43 2,208 11:20 17:34 29:29 ⛏ Fast Castle
33 1,689 10:58 16:19 36:36 ⛏ Fast Castle
31 1,595 11:48 15:44 29:29 ⛏ Fast Castle
27 1,373 12:45 16:42 21:19 ◆ FC into Fast Imp
21 1,073 11:32 15:36 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,195 34,801 17,090 1,745 77,831 80,126
29,160 25,365 12,450 950 67,925 84,348
28,060 18,311 13,465 2,900 62,736 69,525
25,360 16,223 16,770 1,680 60,033 63,338
9,895 10,135 10,975 750 31,755 34,662
9,760 9,395 2,065 3,505 24,725 26,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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