AoeStats
← [WURM]LegenHarri

Nomad

510773817Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 62m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Inca · Netherlands
938
+13
🇦🇷 Persians · Argentina
876
+15
🇨🇦 Gurjaras · Canada
876
-14
🇩🇪 Slavs · Germany
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,612 17:12 24:40 44:11 ⚔ Fish Boom into Scouts
24 1,479 15:10 21:10 34:51 ⛏ Fish Boom FC
24 1,495 15:15 36:21 48:01 ⚔ Fish Boom into Towers
14 891 20:18 28:34 45:33 ⚔ Fish Boom into Champis into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,980 24,525 15,640 4,400 71,545 74,065
19,540 14,300 10,615 5,500 49,955 55,327
15,465 15,565 9,070 1,700 41,800 51,422
17,510 15,224 7,115 1,650 41,499 52,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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