AoeStats
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Yucatan

510495400Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 57m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
846
+15
🇹🇼 Huns · Taiwan
823
+16
🇩🇪 Lithuanians · Germany
811
+16
🇻🇳 Mongols · Vietnam
898
-18
🇻🇳 Bulgarians · Vietnam
890
-19
🇩🇪 Huns · Germany
669
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,797 12:31 20:45 42:06 ⚔ Drush
37 2,100 10:12 25:12 41:39
34 1,933 10:17 24:29 37:40 ⚔ Scout Rush
27 1,549 10:07 22:30 41:05 ⚔ Scout Rush
22 1,236 11:15 17:55 37:24 ⛏ Fast Castle
13 757 12:50 31:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,715 15,223 17,560 1,850 65,348 73,609
19,950 17,958 12,195 2,255 52,358 73,006
19,140 10,070 6,885 2,800 38,895 43,025
17,375 11,125 8,625 1,230 38,355 44,662
16,445 12,851 2,500 1,625 33,421 39,569
14,575 7,620 2,850 850 25,895 27,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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