AoeStats
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Arabia

506648682Analyzed
1v1 RM · 17d ago on Sep 14, 2026· 47m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1076
+15
🇲🇳 Portuguese · Mongolia
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,827 11:32 15:51 44:22 ⛏ Fast Castle
29 1,370 10:26 21:35 40:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,185 6,537 10,355 1,400 35,477 38,733
7,925 5,969 3,715 2,250 19,859 20,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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