AoeStats
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Arena

505701248Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
830
+40
🇩🇪 Vikings · Germany
825
+18
🇩🇪 Ethiopians · Germany
906
-20
🇩🇪 Spanish · Germany
833
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,021 10:52 16:55 29:53 ⛏ Fast Castle
22 964 12:17 17:24 39:26 ⛏ Fast Castle
12 522 11:38 18:42 33:24 ⛏ Fast Castle
11 502 11:58 18:49 37:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,285 10,525 7,175 3,525 39,510 45,369
15,800 14,695 6,660 1,000 38,155 46,268
12,195 8,685 7,355 1,515 29,750 40,680
10,575 9,055 6,440 750 26,820 30,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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