AoeStats
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Arena

505267974Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 74m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
808
+17
🇩🇪 Malay · Germany
725
+20
🇺🇦 Huns · Ukraine
824
-19
🇳🇱 Vikings · Netherlands
810
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,218 11:01 19:57 27:08 ⛏ Fast Castle
29 2,181 10:38 17:23 31:49 ⛏ Fast Castle
15 1,145 10:30 17:12 36:32 ⛏ Fast Castle
9 644 10:41 18:46 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,665 27,540 22,335 4,200 97,740 104,192
49,045 15,470 27,355 2,700 94,570 113,609
38,885 27,915 20,030 3,010 89,840 94,099
13,740 9,785 4,955 2,265 30,745 46,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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