AoeStats
← MengeZ0_

Arabia

505263207Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 30m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
826
+14
🇫🇷 Celts · France
816
+14
🇩🇪 Khmer · Germany
824
-16
🇩🇪 Persians · Germany
737
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 931 11:42 19:01 — ⚔ Drush into Archers
28 870 9:47 20:48 — ⚔ Scouts FC
28 842 11:59 22:02 — ⚔ FC into Archers
27 818 11:37 25:15 —

Resources

Player Food Wood Gold Stone Spent Collected
8,670 5,640 690 200 15,200 16,271
7,405 4,715 1,310 1,400 14,830 17,350
5,080 4,603 2,065 200 11,948 13,463
5,645 3,643 1,240 0 10,528 12,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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