AoeStats
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Fortress

510746450Analyzed
1v1 RM · 10h ago on Oct 2, 2026· 55m 47s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1150
+16
🇦🇷 Persians · Argentina
1141
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,634 7:11 14:06 23:47 ⛏ Fast Castle
24 1,328 7:12 11:36 25:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,010 23,535 17,740 1,620 81,905 93,399
25,120 13,660 16,285 1,205 56,270 57,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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