AoeStats
← Michaeldm6945

Arena

510561867Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 5m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
867
+13
🇺🇸 Cumans · United States
805
+16
🇪🇸 Khmer · Spain
806
-15
🇪🇸 Khmer · Spain
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 96 — — —
14 80 — — —
14 81 — — —
9 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 300 50 0 1,100 969
700 350 0 0 1,050 766
300 100 0 0 400 586
150 125 0 0 275 552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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