AoeStats
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Black Forest

510357697Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 67m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
724
+8
🇩🇪 Franks · Germany
660
+10
🇨🇱 Persians · Chile
174
+27
🇫🇷 Romans · France
604
-37
🇳🇴 Persians · Norway
449
-13
🇮🇳 Teutons · India
447
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,243 10:13 22:46 36:19 ⛏ Fast Castle
14 970 11:04 18:07 40:22 ⛏ Fast Castle
14 914 15:23 21:02 36:33 ⛏ Fast Castle
12 836 13:12 18:55 34:42 ⛏ Fast Castle
9 616 17:36 27:12 40:17 ⛏ Fast Castle
5 329 19:50 42:47 49:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,040 32,238 25,825 4,055 90,158 95,688
28,430 23,294 23,740 2,685 78,149 104,779
22,320 23,686 14,330 3,140 63,476 69,759
17,890 20,108 18,420 3,175 59,593 72,058
24,330 9,796 15,240 3,125 52,491 85,714
9,955 5,436 6,030 850 22,271 28,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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