AoeStats
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Nomad

509123783Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 80m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
610
+11
🇩🇪 Franks · Germany
571
+12
🇹🇷 Bohemians · Türkiye
516
+15
🇧🇷 Britons · Brazil
647
-19
🇮🇳 Portuguese · India
458
-11
🇩🇪 Vikings · Germany
366
-8
Player eAPM Actions Feudal Castle Imperial Opening
28 2,255 21:05 36:36 59:55 ⚔ Tower Rush
23 1,893 14:17 25:53 63:51 ⛏ Fish Boom into Fire Galleys
18 1,475 17:40 24:27 47:34 ⛏ Fish Boom FC
15 1,245 16:09 21:11 40:43 ⛏ Fish Boom FC
9 748 17:15 29:10 53:18 ⚔ Fish Boom into M@A
7 535 22:28 32:16 — ⚔ Fish Boom into Towers into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,620 30,770 14,100 5,500 76,990 89,644
29,645 24,785 17,310 3,400 75,140 88,353
18,175 21,010 14,925 2,750 56,860 74,379
17,105 22,400 8,940 2,160 50,605 65,242
18,510 18,950 8,650 1,800 47,910 50,167
7,300 8,486 1,315 3,075 20,176 21,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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