AoeStats
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Arena

510415676Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 29m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
1300
+8
🇮🇳 Spanish · India
862
+73
🇳🇱 Magyars · Netherlands
1116
-17
🇦🇷 Turks · Argentina
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,787 11:33 15:45 — ⛏ Fast Castle
54 1,602 10:55 15:04 — ⚔ FC into Scouts
39 1,161 10:59 15:10 29:38 ⛏ Fast Castle
20 601 10:22 15:18 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,080 6,995 1,600 200 19,875 22,279
10,070 5,660 2,425 850 19,005 22,674
6,375 4,000 2,140 650 13,165 14,201
4,560 2,660 2,000 650 9,870 10,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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