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Arena

510411316Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 42m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1078
+15
🇪🇬 Celts · Egypt
1054
+16
🇨🇦 Italians · Canada
994
+17
🇮🇳 Persians · India
1327
-27
🇮🇳 Spanish · India
908
-11
🇮🇳 Burgundians · India
891
-29
Player eAPM Actions Feudal Castle Imperial Opening
53 2,252 9:41 16:40 31:38 ⛏ Fast Castle
49 2,077 10:26 14:01 27:26 ⛏ Fast Castle
47 2,015 10:36 15:24 35:47 ⛏ Fast Castle
46 1,988 11:09 16:25 37:09 ⛏ Fast Castle
38 1,633 9:30 13:32 31:46 ⛏ Fast Castle
13 548 14:08 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,930 18,130 11,580 1,635 53,275 57,557
24,115 16,605 8,625 1,500 50,845 60,736
16,905 17,865 5,960 2,830 43,560 53,680
12,720 15,685 7,880 2,150 38,435 43,604
11,320 9,050 3,515 960 24,845 31,055
4,875 5,245 1,445 540 12,105 12,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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