AoeStats
← Undead

Lombardia

509154754Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 29m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Aztecs · Norway
1295
+10
🇳🇴 Magyars · Norway
1115
+17
🇳🇴 Mongols · Norway
1062
+19
🇮🇳 Vietnamese · India
1379
-25
🇮🇳 Maya · India
1085
-28
🇮🇳 Magyars · India
950
-27
Player eAPM Actions Feudal Castle Imperial Opening
49 1,458 9:49 21:16 — ⚔ Archer Rush
47 1,390 10:35 27:06 — ⚔ Scout Rush
36 1,053 10:33 — — ⚔ Archers into Skirms
30 892 10:38 22:55 — ⚔ Archer Rush
19 567 10:36 19:47 — ⚔ Scout Rush
15 431 11:50 18:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,195 6,316 3,110 100 16,721 19,445
7,635 4,364 2,600 200 14,799 15,258
4,975 5,579 2,790 200 13,544 17,122
5,675 4,792 1,475 1,400 13,342 13,954
6,050 2,733 600 0 9,383 10,793
4,750 3,405 885 0 9,040 11,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.