AoeStats
← LEMI197

Nomad

508129852Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 39m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1139
+14
🇺🇸 Malay · United States
1087
+16
🇺🇸 Vietnamese · United States
1080
+17
🇺🇸 Goths · United States
1001
+20
🇨🇦 Franks · Canada
1108
-17
🇨🇦 Goths · Canada
1096
-17
🇲🇽 Aztecs · Mexico
1088
-44
🇺🇸 Italians · United States
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 2,548 20:34 — — ⛏ Fish Boom
31 1,201 13:37 18:34 — ⛏ Fish Boom FC
18 709 17:40 21:51 — ⛏ Fish Boom FC into Galleys
17 658 15:02 21:27 — ⛏ Fast Castle
15 590 16:20 22:56 — ⛏ Fish Boom FC
14 553 13:07 27:18 — ⚔ Scout Rush
12 483 13:27 19:30 37:30 ⛏ Fish Boom FC
12 477 16:21 21:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,115 14,554 2,775 2,300 31,744 34,176
11,870 9,143 3,250 2,365 26,628 30,868
9,345 8,722 2,285 1,220 21,572 22,917
9,025 7,463 1,215 2,900 20,603 20,834
4,795 9,746 575 330 15,446 18,891
5,575 5,010 500 3,625 14,710 16,048
5,185 4,062 1,795 200 11,242 12,492
5,500 3,845 1,450 435 11,230 12,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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