AoeStats
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Black Forest

510770110Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 74m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Inca · Ireland
529
+11
🇬🇷 Persians · Greece
444
+14
🇨🇴 Khmer · Colombia
499
-16
🇨🇿 Bohemians · Czechia
305
-9
Player eAPM Actions Feudal Castle Imperial Opening
16 1,170 10:28 21:22 34:11 ⛏ Fast Castle
15 1,131 15:34 28:47 37:38 ⛏ Fast Castle
9 694 12:33 26:00 43:14 ⛏ Fast Castle
8 630 14:16 24:41 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,220 25,504 26,310 4,460 98,494 106,540
40,770 14,875 26,055 3,600 85,300 115,279
31,140 19,178 17,200 3,140 70,658 95,394
14,415 18,905 14,180 3,405 50,905 70,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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