AoeStats
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Yucatan

510736794Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 36m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
637
+6
🇨🇳 Persians · China
636
+7
🇹🇷 Persians · Türkiye
490
-9
🇨🇿 Bohemians · Czechia
309
-4
Player eAPM Actions Feudal Castle Imperial Opening
34 1,227 12:02 19:22 — ⛏ Fast Castle
16 573 10:13 23:38 — ⛏ Fast Castle
13 478 14:27 24:02 — ⛏ Fast Castle
13 471 14:03 20:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,595 4,594 2,935 2,150 22,274 25,940
8,745 7,620 830 1,500 18,695 22,802
9,815 3,135 2,730 2,150 17,830 21,030
3,225 2,415 250 1,135 7,025 9,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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