AoeStats
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Arabia

510895978Analyzed
2v2 RM · 21h ago on Oct 3, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1326
+14
🇲🇽 Ethiopians · Mexico
1321
+15
🇨🇱 Khmer · Chile
1318
-16
🇦🇷 Franks · Argentina
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
99 4,034 10:08 27:32 — ⚔ M@A into Archers
46 1,876 9:55 23:39 — ⚔ M@A Rush
37 1,515 10:12 14:05 — ⛏ Fast Castle
33 1,323 8:50 23:43 —

Resources

Player Food Wood Gold Stone Spent Collected
10,450 10,988 6,170 200 27,808 31,145
9,900 7,247 3,300 1,680 22,127 22,412
10,315 7,178 3,080 200 20,773 26,124
8,775 4,584 2,875 975 17,209 21,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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