AoeStats
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Nomad

510375461Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 54m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Romans · Sweden
1137
+17
🇸🇪 Bulgarians · Sweden
1106
+18
1160
-18
🇦🇷 Vietnamese · Argentina
1137
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,750 12:33 19:37 47:06 ⚔ Fish Boom into Scouts
28 1,550 15:34 20:27 37:49 ⛏ Fish Boom into Fire Galleys
24 1,300 14:49 20:56 28:59 ⛏ Fish Boom FC
22 1,220 15:03 19:10 33:03 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,235 21,555 8,415 2,810 56,015 60,140
18,675 22,815 9,820 4,560 55,870 59,744
23,835 16,780 12,365 2,150 55,130 61,319
16,210 11,430 9,770 2,900 40,310 40,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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