AoeStats
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Arena

510365780Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 64m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Koreans · Sweden
1125
+12
🇸🇪 Burmese · Sweden
1102
+13
🇸🇪 Portuguese · Sweden
1093
+13
🇩🇪 Poles · Germany
1075
-13
🇭🇰 Franks · Hong Kong SAR China
1030
-13
🇳🇴 Slavs · Norway
1012
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,070 10:47 14:55 31:27 ⛏ Fast Castle
36 2,306 12:10 17:12 32:43 ⛏ Fast Castle
31 1,993 11:09 15:30 30:49 ⛏ Fast Castle
28 1,825 10:58 14:49 28:33 ⛏ Fast Castle
24 1,517 11:20 15:34 30:44 ⛏ Fast Castle
18 1,142 12:05 16:26 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,790 32,360 36,230 4,950 123,330 129,449
43,100 49,140 22,640 2,625 117,505 123,565
26,775 41,700 20,995 3,930 93,400 109,981
30,865 13,100 19,895 6,700 70,560 96,484
19,755 29,580 17,040 2,850 69,225 93,062
28,630 13,315 12,565 2,830 57,340 58,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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